BowlerKernel
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Public Member Functions | |
void | update (float timeStep) |
RigidBody | getFallRigidBody () |
List< CSG > | getBaseCSG () |
Affine | getRigidBodyLocation () |
Transform | getUpdateTransform () |
Definition at line 13 of file IPhysicsManager.java.
List<CSG> com.neuronrobotics.bowlerstudio.physics.IPhysicsManager.getBaseCSG | ( | ) |
Return the CSG that tis being modelsed
Implemented in com.neuronrobotics.bowlerstudio.physics.CSGPhysicsManager.
RigidBody com.neuronrobotics.bowlerstudio.physics.IPhysicsManager.getFallRigidBody | ( | ) |
Return a RigidBody for the physics engine
Implemented in com.neuronrobotics.bowlerstudio.physics.CSGPhysicsManager.
Referenced by com.neuronrobotics.bowlerstudio.physics.PhysicsCore.add().
Affine com.neuronrobotics.bowlerstudio.physics.IPhysicsManager.getRigidBodyLocation | ( | ) |
Return the current spatial location fo the rigid body
Implemented in com.neuronrobotics.bowlerstudio.physics.CSGPhysicsManager.
Transform com.neuronrobotics.bowlerstudio.physics.IPhysicsManager.getUpdateTransform | ( | ) |
The Bullet version of the location
Implemented in com.neuronrobotics.bowlerstudio.physics.CSGPhysicsManager.
void com.neuronrobotics.bowlerstudio.physics.IPhysicsManager.update | ( | float | timeStep | ) |
Run the update for this ridgid body. Run any controllers for links
Implemented in com.neuronrobotics.bowlerstudio.physics.WheelCSGPhysicsManager, com.neuronrobotics.bowlerstudio.physics.VehicleCSGPhysicsManager, com.neuronrobotics.bowlerstudio.physics.HingeCSGPhysicsManager, and com.neuronrobotics.bowlerstudio.physics.CSGPhysicsManager.