1 package com.neuronrobotics.bowlerstudio.physics;
3 import java.util.ArrayList;
5 import com.bulletphysics.dynamics.vehicle.DefaultVehicleRaycaster;
6 import com.bulletphysics.dynamics.vehicle.RaycastVehicle;
7 import com.bulletphysics.dynamics.vehicle.VehicleRaycaster;
8 import com.bulletphysics.dynamics.vehicle.VehicleTuning;
9 import com.bulletphysics.linearmath.Transform;
12 import eu.mihosoft.vrl.v3d.CSG;
19 private VehicleTuning
tuning =
new VehicleTuning();
38 }
catch (Exception e) {
43 vehicle.updateVehicle(timeStep);
RigidBody getFallRigidBody()
IPhysicsUpdate getUpdateManager()
Transform getUpdateTransform()
DiscreteDynamicsWorld getDynamicsWorld()
VehicleRaycaster vehicleRayCaster
void update(float timeStep)
void setTuning(VehicleTuning tuning)
VehicleCSGPhysicsManager(ArrayList< CSG > baseCSG, Transform pose, double mass, boolean adjustCenter, PhysicsCore core)
RaycastVehicle getVehicle()
VehicleTuning getTuning()
void setVehicle(RaycastVehicle vehicle)
void update(float timeStep)