1 package com.neuronrobotics.bowlerstudio.printbed;
3 import java.util.Arrays;
6 import com.neuronrobotics.bowlerkernel.Bezier3d.manipulation;
7 import com.neuronrobotics.sdk.addons.kinematics.math.TransformNR;
9 import eu.mihosoft.vrl.v3d.CSG;
10 import eu.mihosoft.vrl.v3d.Vector3d;
11 import javafx.scene.transform.Affine;
21 private Affine
affine =
new Affine();
30 this.globalPose = startPose;
43 public List<CSG>
get() {
44 return Arrays.asList(
part);
void set(double newX, double newY, double newZ)
void addSaveListener(Runnable r)
void addEventListener(Runnable r)
void addSaveListener(Runnable r)
void addEventListener(Runnable r)
PrintBedObject(String name, CSG part, double xMax, double xMin, double yMax, double yMin, TransformNR startPose)