BowlerKernel
Classes | Public Member Functions | Static Public Member Functions | Public Attributes | Private Member Functions | Private Attributes | Static Private Attributes | List of all members
com.neuronrobotics.bowlerkernel.Bezier3d.manipulation Class Reference
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Classes

enum  DragState
 

Public Member Functions

void addEventListener (Runnable r)
 
void addDependant (manipulation r)
 
void addSaveListener (Runnable r)
 
void clearListeners ()
 
 manipulation (Affine mm, Vector3d o, CSG m, TransformNR p)
 
boolean isMoving ()
 
void set (double newX, double newY, double newZ)
 

Static Public Member Functions

static IInteractiveUIElementProvider getUi ()
 
static void setUi (IInteractiveUIElementProvider ui)
 

Public Attributes

TransformNR currentPose
 

Private Member Functions

void fireMove (TransformNR trans, TransformNR camFrame2)
 
void fireSave ()
 
void pressed (MouseEvent event)
 
void release (MouseEvent event)
 
void dragged (MouseEvent event)
 
void mouseRelease (MouseEvent event)
 
void setDragging (MouseEvent event)
 
void performMove (TransformNR trans, TransformNR camFrame2)
 
void setGlobal (TransformNR global)
 

Private Attributes

ArrayList< Runnable > eventListeners = new ArrayList<>()
 
ArrayList< Runnable > saveListeners = new ArrayList<>()
 
ArrayList< manipulationdependants = new ArrayList<>()
 
Affine manipulationMatrix
 
Vector3d orintation
 
CSG manip
 
TransformNR globalPose
 
PhongMaterial color
 
PhongMaterial highlight = new PhongMaterial(Color.GOLD)
 
DragState state = DragState.IDLE
 

Static Private Attributes

static IInteractiveUIElementProvider ui
 

Detailed Description

Definition at line 19 of file manipulation.java.

Constructor & Destructor Documentation

◆ manipulation()

com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.manipulation ( Affine  mm,
Vector3d  o,
CSG  m,
TransformNR  p 
)

Member Function Documentation

◆ addDependant()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.addDependant ( manipulation  r)

◆ addEventListener()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.addEventListener ( Runnable  r)

◆ addSaveListener()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.addSaveListener ( Runnable  r)

◆ clearListeners()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.clearListeners ( )

◆ dragged()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.dragged ( MouseEvent  event)
private

Definition at line 163 of file manipulation.java.

◆ fireMove()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.fireMove ( TransformNR  trans,
TransformNR  camFrame2 
)
private

◆ fireSave()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.fireSave ( )
private

◆ getUi()

static IInteractiveUIElementProvider com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.getUi ( )
static

◆ isMoving()

boolean com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.isMoving ( )

◆ mouseRelease()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.mouseRelease ( MouseEvent  event)
private

◆ performMove()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.performMove ( TransformNR  trans,
TransformNR  camFrame2 
)
private

◆ pressed()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.pressed ( MouseEvent  event)
private

◆ release()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.release ( MouseEvent  event)
private

Definition at line 155 of file manipulation.java.

References eu.mihosoft.vrl.v3d.CSG.getMesh(), and com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.DragState.IDLE.

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◆ set()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.set ( double  newX,
double  newY,
double  newZ 
)

◆ setDragging()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.setDragging ( MouseEvent  event)
private

Definition at line 190 of file manipulation.java.

◆ setGlobal()

void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.setGlobal ( TransformNR  global)
private

◆ setUi()

static void com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.setUi ( IInteractiveUIElementProvider  ui)
static

Member Data Documentation

◆ color

PhongMaterial com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.color
private

◆ currentPose

TransformNR com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.currentPose

◆ dependants

ArrayList<manipulation> com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.dependants = new ArrayList<>()
private

◆ eventListeners

ArrayList<Runnable> com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.eventListeners = new ArrayList<>()
private

◆ globalPose

TransformNR com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.globalPose
private

◆ highlight

PhongMaterial com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.highlight = new PhongMaterial(Color.GOLD)
private

Definition at line 41 of file manipulation.java.

◆ manip

CSG com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.manip
private

Definition at line 37 of file manipulation.java.

◆ manipulationMatrix

Affine com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.manipulationMatrix
private

◆ orintation

Vector3d com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.orintation
private

Definition at line 36 of file manipulation.java.

◆ saveListeners

ArrayList<Runnable> com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.saveListeners = new ArrayList<>()
private

◆ state

DragState com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.state = DragState.IDLE
private

Definition at line 47 of file manipulation.java.

◆ ui

IInteractiveUIElementProvider com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.ui
staticprivate
Initial value:
= new IInteractiveUIElementProvider() {
}

Definition at line 29 of file manipulation.java.

Referenced by com.neuronrobotics.bowlerkernel.Bezier3d.manipulation.setUi().


The documentation for this class was generated from the following file: