BowlerKernel
IAudioProcessingLambda.java
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1 package com.neuronrobotics.bowlerstudio;
2 
3 import javax.sound.sampled.AudioInputStream;
4 
5 public interface IAudioProcessingLambda {
6 
7  public AudioInputStream startProcessing(AudioInputStream ais, String ttsString);
8  public AudioStatus update(AudioStatus current, double amplitudeUnitVector, double currentRollingAverage, double currentDerivitiveTerm, double percent);
9 }
AudioInputStream startProcessing(AudioInputStream ais, String ttsString)
AudioStatus update(AudioStatus current, double amplitudeUnitVector, double currentRollingAverage, double currentDerivitiveTerm, double percent)